Guild Raiding Rules and Standards

Raiding Rules:

1. Show up on time and ready. Ready means you have all mods installed and up-to-date, you are at the instance zone-in ready to go.

2. Have a ample supply of consumables, these would include major mana pots, major healing pots, whipper root tubers, heavy rune cloth band aids, oils, stones, resist pots, and what ever else your class can use and needs for that nights raid.

3. Depending on the raid instance we go to you will also need to meet certain gear and exp standards. Not only your main raiding gear, but also resist gear level’s.

4. All Serpent Rider raids require you to show up on your main character. Do not ask to come with your alt, if we are short a class we will ask in raid for people to switch. Again, do not ask us, we will ask you.

5. If at some time down the road you wish to switch mains, you may do so, but you will start over with attendance and points and need to work your way back into the raid group(s). Will be a minimum of 6 months between switches. If this happens more then once or twice, end game raiding most likely wont work for you do to the time and effort it takes to get the gear needed to raid those instances. Beginner raids we see no issue with. But for learning the new instances dedicated mains are essential.

6. End game raid instances require dedication. They take time to learn, showing up with new members all the time doesn’t work so we look at high attendance standards for the latest instance when doing invites. We track all attendance, if you make it into the raid or not. Can take a couple months to work into the end game raid group, keep showing up and trying. The more you do show up the greater chance you’ll have to go.

7. If you are not making it into the SR raids and showing up, it most likely means you need more work, either with better gear or learning your role in the raid with the class you play. Make all the lower raid instances, gather the gear you need and practice, practice and practice some more. Visit your class forum here on our message boards and on Blizzards website. Learn what gear is best for you class and what your role in raids is. Read up on the encounters, learn the strategies inside and out. Have any questions ask them before hand, not after you wipe the raid.

8. Raid chat and Team Speak is for raid instructions and questions during raids. Chit chat needs to be taken to guild chat or a private chat channel.

9. Same standards of decorum that we have in guild chat will also be enforced on raids. If you are getting flustered, seeing the same people make the same mistakes time after time. Talk to the class leader of that persons class and/or bring it to the Capt/Lt of the Serpent Riders. Mistakes happen, and we need to learn how to deal with that. Don’t complain in raid chat, be positive and upbeat. Raiders that go AFK, have bad internet connections, slow computers, or don’t play their class that well shouldn’t be going on end game instance runs. If you have those issues, please do not ask to join those raids. As of 7/1/06, MC is pretty much open to everyone, but BWL currently requires much more from each raider. In a couple more months this will shift to BWL being more open and Nax and AQ40 being the more demanding raids.

10. Sign up for raids that you qualify for on the calendar, make sure you know what the gear standards are and that you can handle that instance.

10. Loot distribution: Modified zero-sum DKP.

The system is a zero-sum point system. That means that at any point in time, the total of the points held by all members is 0. What this system is meant to represent conceptually is how much loot a member got compared to what he "deserves" from the number of bosses he killed. If the member is above 0 in points, it means he has yet to obtain as much loot as he should (as such, he is among the next-in-lines to get more loot, even though some other members might still be ahead of him if they have been on longer droughts). If he is below 0, it means he currently obtained more loot than he should (as such, he is among the last-in-lines to get more loot). If he has exactly 0, it means he currently obtained exactly the amount of loot he should.

So how do we achieve that exactly? We first assign a certain number of points to each item, depending on its uberness. When that item drops, it is "split" among all the members present. That means that if an item drops which costs 80 points, and we have 40 members present, they each get a share of 1/40th of the item, thus 2 points. Then, the person at the front of the loot line(the one with the most points currently, so the one who has the less loot compared to what he should have got for the time he spent raiding) is given the choice of buying that item for its point value. If he decides to do so, the item point value is substracted from his point total(moving him back in line for the next loot). If he decides not to buy the item, the next person in line is then given the option. Note that if an item is not bought by anyone else, no one receives points for that item in the raid. Only the points spent on an item are given back to the raid.

What this system aims to achieve is that in the end, everyone gets about the same amount of loot for the same time spent raiding. So if it takes on average 15 bosses kill for someone to get an item, it should take 15 bosses kill for everyone. Not 30 for the unlucky ones, and 5 for the lucky ones.

-Anyone should have the right to buy an item if they have the most points and they want it. It is not our place to decide which items they can and cannot use (although in very obvious abusive situations that should not happen anyway we might want to prevent someone from buying an item they have no use for).

-When you buy an item, it has to be for yourself. It is not allowable to spend points on an item you want to give to another raid member present. So if you spend the points, you have to loot AND equip the item.

-If an item is BoE and no one present wants it, it will be kept for about a week time during which any member not present at the raid can still buy it. The buying process will go as normal: the buyer pays full points, and everyone who was present at the raid gets their share. If no one ends up buying it, it will be disposed of accordingly. We’ll either internally auction it off to members for their alt’s or AH it and use the gold for raiding consumables.

-Only the members present at the time the item dropped will get awarded points for that item. This is for easier bookkeeping and to address the issue of people leaving raids before end/joining raids after start. This means that if you are present for a Lucifron kill, you will get the points for the items Lucifron drops. If you leave the raid after Lucifron and we kill Magmadar, you will not get any points for the items Magmadar dropped. For items dropped from trash mobs, again only those present at the moment we killed the trash mob will get points.

-It is very much frowned upon for people to pass on an item that is a clear upgrade, especially if it results with us disenchanting the item that could have been an upgrade for them. This is detrimental to our raid as we could have better equipped people and instead we end up with a couple large brilliant shards/nexus crystals. So know that you are allowed to do this, but are very discouraged of doing so. If the situation becomes a problem, we might have to do some case-by-case decisions about what happens.

-In order to avoid item rot, we will allow upgrades at reduced price. If no one is willing to pay full price for the item. Members of the raid will be allowed to pay the difference between the same slot item they already bought and the current drop from the same raid instance. Minimum price will be 5 points, if the item is the same points value or less, it will still cost 5 points. The person with the highest points will receive the item.

- Legendary items and beyond. As the current loot system works these items are more for show then what they are truly worth. They will be bestowed upon those members that the High Council feels are worthy and will add the greatest asset to the raid team within the classes that can use them. These items will not be charged points, but the member that agrees to receive them will be required to finish them in short amount of time.