Guild Raiding Rules
and Standards
Raiding Rules:
1. Show up on time and ready. Ready means you have all
mods installed and up-to-date, you are at the instance
zone-in ready to go.
2. Have a ample supply of consumables, these would include
major mana pots, major healing pots, whipper root tubers,
heavy rune cloth band aids, oils, stones, resist pots,
and what ever else your class can use and needs for that
nights raid.
3. Depending on the raid instance we go to you will also
need to meet certain gear and exp standards. Not only
your main raiding gear, but also resist gear levels.
4. All Serpent Rider raids require you to show up on
your main character. Do not ask to come with your alt,
if we are short a class we will ask in raid for people
to switch. Again, do not ask us, we will ask you.
5. If at some time down the road you wish to switch mains,
you may do so, but you will start over with attendance
and points and need to work your way back into the raid
group(s). Will be a minimum of 6 months between switches.
If this happens more then once or twice, end game raiding
most likely wont work for you do to the time and effort
it takes to get the gear needed to raid those instances.
Beginner raids we see no issue with. But for learning
the new instances dedicated mains are essential.
6. End game raid instances require dedication. They take
time to learn, showing up with new members all the time
doesnt work so we look at high attendance standards
for the latest instance when doing invites. We track all
attendance, if you make it into the raid or not. Can take
a couple months to work into the end game raid group,
keep showing up and trying. The more you do show up the
greater chance youll have to go.
7. If you are not making it into the SR raids and showing
up, it most likely means you need more work, either with
better gear or learning your role in the raid with the
class you play. Make all the lower raid instances, gather
the gear you need and practice, practice and practice
some more. Visit your class forum here on our message
boards and on Blizzards website. Learn what gear is best
for you class and what your role in raids is. Read up
on the encounters, learn the strategies inside and out.
Have any questions ask them before hand, not after you
wipe the raid.
8. Raid chat and Team Speak is for raid instructions
and questions during raids. Chit chat needs to be taken
to guild chat or a private chat channel.
9. Same standards of decorum that we have in guild chat
will also be enforced on raids. If you are getting flustered,
seeing the same people make the same mistakes time after
time. Talk to the class leader of that persons class and/or
bring it to the Capt/Lt of the Serpent Riders. Mistakes
happen, and we need to learn how to deal with that. Dont
complain in raid chat, be positive and upbeat. Raiders
that go AFK, have bad internet connections, slow computers,
or dont play their class that well shouldnt
be going on end game instance runs. If you have those
issues, please do not ask to join those raids. As of 7/1/06,
MC is pretty much open to everyone, but BWL currently
requires much more from each raider. In a couple more
months this will shift to BWL being more open and Nax
and AQ40 being the more demanding raids.
10. Sign up for raids that you qualify for on the calendar,
make sure you know what the gear standards are and that
you can handle that instance.
10. Loot distribution: Modified zero-sum DKP.
The system is a zero-sum point system. That means that
at any point in time, the total of the points held by
all members is 0. What this system is meant to represent
conceptually is how much loot a member got compared to
what he "deserves" from the number of bosses
he killed. If the member is above 0 in points, it means
he has yet to obtain as much loot as he should (as such,
he is among the next-in-lines to get more loot, even though
some other members might still be ahead of him if they
have been on longer droughts). If he is below 0, it means
he currently obtained more loot than he should (as such,
he is among the last-in-lines to get more loot). If he
has exactly 0, it means he currently obtained exactly
the amount of loot he should.
So how do we achieve that exactly? We first assign a
certain number of points to each item, depending on its
uberness. When that item drops, it is "split"
among all the members present. That means that if an item
drops which costs 80 points, and we have 40 members present,
they each get a share of 1/40th of the item, thus 2 points.
Then, the person at the front of the loot line(the one
with the most points currently, so the one who has the
less loot compared to what he should have got for the
time he spent raiding) is given the choice of buying that
item for its point value. If he decides to do so, the
item point value is substracted from his point total(moving
him back in line for the next loot). If he decides not
to buy the item, the next person in line is then given
the option. Note that if an item is not bought by anyone
else, no one receives points for that item in the raid.
Only the points spent on an item are given back to the
raid.
What this system aims to achieve is that in the end,
everyone gets about the same amount of loot for the same
time spent raiding. So if it takes on average 15 bosses
kill for someone to get an item, it should take 15 bosses
kill for everyone. Not 30 for the unlucky ones, and 5
for the lucky ones.
-Anyone should have the right to buy an item if they
have the most points and they want it. It is not our place
to decide which items they can and cannot use (although
in very obvious abusive situations that should not happen
anyway we might want to prevent someone from buying an
item they have no use for).
-When you buy an item, it has to be for yourself. It
is not allowable to spend points on an item you want to
give to another raid member present. So if you spend the
points, you have to loot AND equip the item.
-If an item is BoE and no one present wants it, it will
be kept for about a week time during which any member
not present at the raid can still buy it. The buying process
will go as normal: the buyer pays full points, and everyone
who was present at the raid gets their share. If no one
ends up buying it, it will be disposed of accordingly.
Well either internally auction it off to members
for their alts or AH it and use the gold for raiding
consumables.
-Only the members present at the time the item dropped
will get awarded points for that item. This is for easier
bookkeeping and to address the issue of people leaving
raids before end/joining raids after start. This means
that if you are present for a Lucifron kill, you will
get the points for the items Lucifron drops. If you leave
the raid after Lucifron and we kill Magmadar, you will
not get any points for the items Magmadar dropped. For
items dropped from trash mobs, again only those present
at the moment we killed the trash mob will get points.
-It is very much frowned upon for people to pass on an
item that is a clear upgrade, especially if it results
with us disenchanting the item that could have been an
upgrade for them. This is detrimental to our raid as we
could have better equipped people and instead we end up
with a couple large brilliant shards/nexus crystals. So
know that you are allowed to do this, but are very discouraged
of doing so. If the situation becomes a problem, we might
have to do some case-by-case decisions about what happens.
-In order to avoid item rot, we will allow upgrades at
reduced price. If no one is willing to pay full price
for the item. Members of the raid will be allowed to pay
the difference between the same slot item they already
bought and the current drop from the same raid instance.
Minimum price will be 5 points, if the item is the same
points value or less, it will still cost 5 points. The
person with the highest points will receive the item.
- Legendary items and beyond. As the current loot system
works these items are more for show then what they are
truly worth. They will be bestowed upon those members
that the High Council feels are worthy and will add the
greatest asset to the raid team within the classes that
can use them. These items will not be charged points,
but the member that agrees to receive them will be required
to finish them in short amount of time.